<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-24687293</id><updated>2011-12-16T10:41:25.784-08:00</updated><title type='text'>Ludus Musicus</title><subtitle type='html'>Music and sound for videogames, both from a tech or musical point of view.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>23</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-24687293.post-804538748488082194</id><published>2011-05-16T08:44:00.000-07:00</published><updated>2011-05-16T08:47:15.100-07:00</updated><title type='text'>It's been a while</title><content type='html'>OK,&lt;br /&gt;didn't mean to quote Staind, but yeah, it's been a while since I wrote something here...&lt;br /&gt;&lt;br /&gt;I've been trying to find more time to write stuff for games, but hey, life happens, got pretty sick,  moved across the world, got better,...&lt;br /&gt;&lt;br /&gt;So let's see, I am trying to finish a game for XNA these days, a simple game using a physics engine, I'll aim for both PC &amp;amp; XBox360 but we'll see if I can finish it, with all that is going on.&lt;br /&gt;&lt;br /&gt;Regarding music, I've been enjoying video games lately in 5.1, it really gives you another dimension... it's funny how some games' music get your attention... like Fancy Pants, really cool stuff going there...&lt;br /&gt;&lt;br /&gt;Even silly stuff like IloMilo makes me wonder how complicated it would be to create something like that....&lt;br /&gt;&lt;br /&gt;Anyway,&lt;br /&gt;&lt;br /&gt;I'll see if I can post more often and specially whatever I try to accomplish in Video games and music/sound.&lt;br /&gt;&lt;br /&gt;Take care.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-804538748488082194?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/804538748488082194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=804538748488082194' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/804538748488082194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/804538748488082194'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2011/05/its-been-while.html' title='It&apos;s been a while'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-6493020705923635102</id><published>2009-08-28T04:28:00.000-07:00</published><updated>2009-08-28T04:31:12.922-07:00</updated><title type='text'>Audio and Music work</title><content type='html'>I am working on this Indy project adding Audio and Music, plus all the implementation with XAct, Torque and XNA.&lt;br /&gt;&lt;br /&gt;I think it's going to be fun and it was about time I got back into Music and Audio for games.&lt;br /&gt;&lt;br /&gt;This is the link for the project: &lt;a href="http://www.silveragegames.com/"&gt;Silver Age&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I think Dan was right and I should really get involved in audio and music for games...&lt;br /&gt;&lt;br /&gt;David&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-6493020705923635102?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/6493020705923635102/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=6493020705923635102' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/6493020705923635102'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/6493020705923635102'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2009/08/audio-and-music-work.html' title='Audio and Music work'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-3237279054994110678</id><published>2007-12-26T09:49:00.000-08:00</published><updated>2007-12-26T09:52:08.150-08:00</updated><title type='text'>Dan Morris</title><content type='html'>My dear friend Dan Morris passed away on the 21st of December, he was working at Activision in Central Audio. I'll miss him immensely, he was a great guy and a musical genius.&lt;br /&gt;&lt;br /&gt;I miss you man.&lt;br /&gt;&lt;br /&gt;David.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-3237279054994110678?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/3237279054994110678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=3237279054994110678' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/3237279054994110678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/3237279054994110678'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2007/12/dan-morris.html' title='Dan Morris'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-3990752587392338967</id><published>2007-09-13T17:54:00.003-07:00</published><updated>2007-09-13T18:07:15.970-07:00</updated><title type='text'>XNA &amp; XAct sample</title><content type='html'>It's been a while, but here I am posting a very simple test program.&lt;br /&gt;If you have 2 background cues, say ambience and battle, you could switch between them with this code.&lt;br /&gt;&lt;br /&gt;Keep in mind that LoopEvent = Infinite only in the ambience and battle cues not in the transitions to and from ones.&lt;br /&gt;&lt;br /&gt;Here is the code. If you want the exe and resources let me know and I"ll post it somewhere is some 20MB with my music.&lt;br /&gt;&lt;br /&gt;This is my Game1.cs file&lt;br /&gt;&lt;br /&gt;Code:&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;#region Using Statements&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;using System;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;using System.Collections.Generic;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;using Microsoft.Xna.Framework;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;using Microsoft.Xna.Framework.Audio;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;using Microsoft.Xna.Framework.Content;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;using Microsoft.Xna.Framework.Graphics;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;using Microsoft.Xna.Framework.Input;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;using Microsoft.Xna.Framework.Storage;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;#endregion&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;namespace MusicTransition&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;{&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;///&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;/// This is the main type for your game&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;///&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;public class Game1 : Microsoft.Xna.Framework.Game&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;{&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    GraphicsDeviceManager graphics;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    ContentManager content;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    public Game1()&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        graphics = new GraphicsDeviceManager(this);&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        content = new ContentManager(Services);&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    }&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    ///&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// Allows the game to perform any initialization it needs to before starting to run.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// This is where it can query for any required services and load any non-graphic&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// related content.  Calling base.Initialize will enumerate through any components&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// and initialize them as well.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    ///&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    ///&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    AudioEngine audioEngine;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    WaveBank waveBank;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    SoundBank soundBank;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    enum GameStates { Ambient, Amb2Bat, Battle, Bat2Amb };&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    GameStates CurrentState;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    Cue Ambient;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    Cue Battle;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    Cue Amb2Bat;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    Cue Bat2Amb;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    protected override void Initialize()&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        audioEngine = new AudioEngine("Content\\Audio\\MusicTran.xgs");&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        waveBank = new WaveBank(audioEngine, "Content\\Audio\\Wave Bank.xwb");&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        soundBank = new SoundBank(audioEngine, "Content\\Audio\\Sound Bank.xsb");&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        CurrentState = GameStates.Ambient;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        Ambient = soundBank.GetCue("Amb");&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        Battle = soundBank.GetCue("Bat");&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        Amb2Bat = soundBank.GetCue("Amb2Bat");&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        Bat2Amb = soundBank.GetCue("Bat2Amb");&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        Ambient.Play();&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        base.Initialize();&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    }&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    ///&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// Load your graphics content.  If loadAllContent is true, you should&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// load content from both ResourceManagementMode pools.  Otherwise, just&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// load ResourceManagementMode.Manual content.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    ///&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// Which type of content to load.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    SpriteBatch ForegroundBatch;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    SpriteFont CourierNew;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    Vector2 FontPos1;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    float FontRotation1;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    Vector2 FontPos2;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    float FontRotation2;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    protected override void LoadGraphicsContent(bool loadAllContent)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        if (loadAllContent)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;            CourierNew = content.Load("Times");&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;            ForegroundBatch = new SpriteBatch(graphics.GraphicsDevice);&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        }&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        FontPos1 = new Vector2(graphics.GraphicsDevice.Viewport.Width / 2, (graphics.GraphicsDevice.Viewport.Height / 2) - 50 );&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        FontRotation1 = 0;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        FontPos2 = new Vector2(graphics.GraphicsDevice.Viewport.Width / 2, (graphics.GraphicsDevice.Viewport.Height / 2) + 50);&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        FontRotation2 = 0;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    }&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    ///&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// Unload your graphics content.  If unloadAllContent is true, you should&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// unload content from both ResourceManagementMode pools.  Otherwise, just&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// unload ResourceManagementMode.Manual content.  Manual content will get&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// Disposed by the GraphicsDevice during a Reset.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    ///&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// Which type of content to unload.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    protected override void UnloadGraphicsContent(bool unloadAllContent)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        if (unloadAllContent)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;            // TODO: Unload any ResourceManagementMode.Automatic content&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;            content.Unload();&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        }&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        // TODO: Unload any ResourceManagementMode.Manual content&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    }&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    ///&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// Allows the game to run logic such as updating the world,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// checking for collisions, gathering input and playing audio.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    ///&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// Provides a snapshot of timing values.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    protected override void Update(GameTime gameTime)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        FontRotation1 += 0.001F;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        FontRotation2 += 0.01F;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        switch (CurrentState)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        {&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;            case GameStates.Amb2Bat:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                    if (!Amb2Bat.IsPlaying)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                    {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        CurrentState = GameStates.Battle;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        Battle = soundBank.GetCue("Bat");&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        Battle.Play();&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                    }&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                    break;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                }&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;            case GameStates.Bat2Amb:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                    if (!Bat2Amb.IsPlaying)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                    {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        CurrentState = GameStates.Ambient;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        Ambient = soundBank.GetCue("Amb");&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        Ambient.Play();&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                    }&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                    break;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                }&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        }&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        if (Keyboard.GetState().IsKeyDown(Keys.A))// user trigered&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;            switch (CurrentState)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;            {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                case GameStates.Ambient:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                    {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        Ambient.Stop(AudioStopOptions.Immediate);&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        Amb2Bat = soundBank.GetCue("Amb2Bat");&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        Amb2Bat.Play();&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        CurrentState = GameStates.Amb2Bat;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        break;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                    }&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                case GameStates.Battle:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                    {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        Battle.Stop(AudioStopOptions.Immediate);&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        Bat2Amb = soundBank.GetCue("Bat2Amb");&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        Bat2Amb.Play();&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        CurrentState = GameStates.Bat2Amb;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                        break;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;                    }&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;            }&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        }&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        // Allows the game to exit&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        if (Keyboard.GetState().IsKeyDown(Keys.X))&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;            this.Exit();&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        // TODO: Add your update logic here&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        base.Update(gameTime);&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    }&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    ///&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// This is called when the game should draw itself.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    ///&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    /// Provides a snapshot of timing values.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    protected override void Draw(GameTime gameTime)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    {&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        if(CurrentState == GameStates.Ambient)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;            graphics.GraphicsDevice.Clear(Color.CornflowerBlue);&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        else if (CurrentState == GameStates.Amb2Bat)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;            graphics.GraphicsDevice.Clear(Color.Purple);&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        else if (CurrentState == GameStates.Battle)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;            graphics.GraphicsDevice.Clear(Color.Red);&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        else&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;            graphics.GraphicsDevice.Clear(Color.BlueViolet);&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        ForegroundBatch.Begin();&lt;/span&gt;&lt;br /&gt;   &lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        // Draw Hello World&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        string output = "© 2007 David Cortés Provencio, Software and Music.";&lt;/span&gt;&lt;br /&gt;    &lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        // Find the center of the string&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        Vector2 FontOrigin = CourierNew.MeasureString( output ) / 2;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        // Draw the string&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        ForegroundBatch.DrawString( CourierNew, output, FontPos1, Color.White, FontRotation1, FontOrigin, 1.0f, SpriteEffects.None, 0.5f );&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        output = "Press 'A' to transition and 'X' to exit";&lt;/span&gt;&lt;br /&gt;   &lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        // Find the center of the string&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        FontOrigin = CourierNew.MeasureString( output ) / 2;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        // Draw the string&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        ForegroundBatch.DrawString( CourierNew, output, FontPos2, Color.Black, FontRotation2, FontOrigin, 1.0f, SpriteEffects.None, 0.5f );&lt;/span&gt;&lt;br /&gt;   &lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        ForegroundBatch.End();&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;        base.Draw(gameTime);&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;    }&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;}&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new;"&gt;}&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-3990752587392338967?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/3990752587392338967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=3990752587392338967' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/3990752587392338967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/3990752587392338967'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2007/09/xna-xact-sample_6204.html' title='XNA &amp; XAct sample'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-6241872690102695300</id><published>2007-06-07T14:30:00.000-07:00</published><updated>2007-06-07T14:31:12.621-07:00</updated><title type='text'>more XNA</title><content type='html'>Hey,still here, I just found a couple of &lt;a href="http://creators.xna.com/Education/Tutorials.aspx"&gt;nice tutorials &lt;/a&gt;from the XNA team:&lt;br /&gt;Enjoy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-6241872690102695300?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/6241872690102695300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=6241872690102695300' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/6241872690102695300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/6241872690102695300'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2007/06/more-xna.html' title='more XNA'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-116232849516343452</id><published>2006-10-31T12:59:00.000-08:00</published><updated>2006-10-31T13:01:35.503-08:00</updated><title type='text'>Another blog</title><content type='html'>It's been a while, but here is another &lt;a href="http://www.createfilmscores.net/"&gt;link for Film music this time&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-116232849516343452?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/116232849516343452/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=116232849516343452' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/116232849516343452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/116232849516343452'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/10/another-blog.html' title='Another blog'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-115820314064345069</id><published>2006-09-13T20:04:00.000-07:00</published><updated>2006-09-13T20:05:40.953-07:00</updated><title type='text'>Gamefest stuff</title><content type='html'>Check the audio link &lt;a href="http://letskilldave.com/archive/2006/09/11/Gamefest-2006-Content-available_2100_.aspx"&gt;here&lt;/a&gt;:&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-115820314064345069?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/115820314064345069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=115820314064345069' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/115820314064345069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/115820314064345069'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/09/gamefest-stuff.html' title='Gamefest stuff'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-115565885977933900</id><published>2006-08-15T09:18:00.000-07:00</published><updated>2006-08-15T09:21:00.226-07:00</updated><title type='text'>XNA officially to support XBox 360 and PC</title><content type='html'>Check the &lt;a href="http://www.microsoft.com/xna/"&gt;XNA site&lt;/a&gt;, for tools announcements and other stuff.&lt;br /&gt;It is great news for all the indie game creators.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-115565885977933900?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/115565885977933900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=115565885977933900' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/115565885977933900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/115565885977933900'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/08/xna-officially-to-support-xbox-360-and.html' title='XNA officially to support XBox 360 and PC'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-115134004005907786</id><published>2006-06-26T09:39:00.000-07:00</published><updated>2006-06-26T09:40:40.293-07:00</updated><title type='text'>Establishing an Aesthetic in Next Generation Sound Design</title><content type='html'>Read this in &lt;a href="http://www.gamasutra.com/features/20060621/bridgett_01.shtml"&gt;gamasutra&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-115134004005907786?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/115134004005907786/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=115134004005907786' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/115134004005907786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/115134004005907786'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/06/establishing-aesthetic-in-next.html' title='Establishing an Aesthetic in Next Generation Sound Design'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-115101670259509053</id><published>2006-06-22T15:51:00.000-07:00</published><updated>2006-06-22T15:51:42.803-07:00</updated><title type='text'>XBOX 360 sound and music</title><content type='html'>Read this &lt;a href="http://createdigitalmusic.com/2006/06/22/xbox-360s-audio-and-music-side-hands-on-impressions/"&gt;link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-115101670259509053?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/115101670259509053/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=115101670259509053' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/115101670259509053'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/115101670259509053'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/06/xbox-360-sound-and-music.html' title='XBOX 360 sound and music'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-115074997419531325</id><published>2006-06-19T13:45:00.000-07:00</published><updated>2006-06-19T13:46:14.466-07:00</updated><title type='text'>Interesting story about another programmer/musician</title><content type='html'>I read it &lt;a href="http://www.gamasutra.com/features/20060619/stekelenburg_01.shtml"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-115074997419531325?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/115074997419531325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=115074997419531325' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/115074997419531325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/115074997419531325'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/06/interesting-story-about-another.html' title='Interesting story about another programmer/musician'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-115073543523209427</id><published>2006-06-19T09:43:00.000-07:00</published><updated>2006-06-19T09:43:56.173-07:00</updated><title type='text'>USC to offer BS and MS in Game development</title><content type='html'>Here is the &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=9748"&gt;link &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-115073543523209427?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/115073543523209427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=115073543523209427' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/115073543523209427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/115073543523209427'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/06/usc-to-offer-bs-and-ms-in-_115073543523209427.html' title='USC to offer BS and MS in Game development'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-114868325650586659</id><published>2006-05-26T15:38:00.000-07:00</published><updated>2006-05-26T15:40:56.703-07:00</updated><title type='text'>Kind of off-topic but really funny</title><content type='html'>I couldn't resist to add this guys: &lt;a href="http://www.phobe.com/sfi/sigmain.html"&gt;Schaudenfreude&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-114868325650586659?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/114868325650586659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=114868325650586659' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114868325650586659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114868325650586659'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/05/kind-of-off-topic-but-really-funny.html' title='Kind of off-topic but really funny'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-114832765907867098</id><published>2006-05-22T12:53:00.000-07:00</published><updated>2006-05-22T12:54:49.556-07:00</updated><title type='text'>Game controlers and music articles</title><content type='html'>Some interesting stuff here : &lt;a href="http://createdigitalmusic.com/2006/05/19/feature-games-increasingly-looking-to-music-and-new-controllers-and-music-to-games/"&gt;CDM&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-114832765907867098?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/114832765907867098/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=114832765907867098' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114832765907867098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114832765907867098'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/05/game-controlers-and-music-articles.html' title='Game controlers and music articles'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-114832301386242309</id><published>2006-05-22T11:36:00.000-07:00</published><updated>2006-05-22T12:59:14.936-07:00</updated><title type='text'>Programming DirectSound</title><content type='html'>I just found this article about programming &lt;a href="http://msdn.microsoft.com/coding4fun/gamedevelopment/beginning8/default.aspx"&gt;DirectSounds&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-114832301386242309?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/114832301386242309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=114832301386242309' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114832301386242309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114832301386242309'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/05/programming-directsound.html' title='Programming DirectSound'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-114764301026862491</id><published>2006-05-14T14:43:00.000-07:00</published><updated>2006-05-15T08:20:37.796-07:00</updated><title type='text'>Algorithms &amp; Music</title><content type='html'>So it looks like if you want to get involved in any music engine, some basic knowledge of logic and programming is really necessary or at least, very convenient.&lt;br /&gt;&lt;br /&gt;What you need to create some sort of music engine and to create music for that engine, is to create a set of rules, something that will serve for the musician as well as the programmer.&lt;br /&gt;&lt;br /&gt;Have in mind that a programmer with a good set of rules (what we call specification) will have an easy time coding your music into the game and it will work perfectly well from the beginning, but it you don’t give good rules the guess work on the programming side could ruin your musical results.&lt;br /&gt;&lt;br /&gt;Programs follow what we call algorithms, in other words, a set of rules to solve a problem, check this out:&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Algorithm"&gt;http://en.wikipedia.org/wiki/Algorithm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Algorithms usually solve problems following a very easy logic path, which can be graphically displayed with flow charts:&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Flow_charts"&gt;http://en.wikipedia.org/wiki/Flow_charts&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Examples of algorithms applied to music are here:&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Algorithmic_music"&gt;http://en.wikipedia.org/wiki/Algorithmic_music&lt;/a&gt;&lt;br /&gt;&lt;a href="http://ccrma-www.stanford.edu/~blackrse/algorithm.html"&gt;&lt;br /&gt;http://ccrma-www.stanford.edu/~blackrse/algorithm.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Don’t think is something new; check this out from the ccrma page:&lt;br /&gt;“Mozart, too, used automated composition techniques in his Musikalisches Wurfelspiel ("Dice Music"), a musical game which "involved assembling a number of small musical fragments, and combining them by chance, piecing together a new piece from randomly chosen parts" (Alpern, 1995). This very simple form of "algorithmic" composition leaves creative decisions in the hands of chance, letting the role of a dice to decide what notes are to be used.”&lt;br /&gt;&lt;br /&gt;If you want to go even further:&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Finite_state_machine"&gt;&lt;br /&gt;http://en.wikipedia.org/wiki/Finite_state_machine&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-114764301026862491?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/114764301026862491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=114764301026862491' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114764301026862491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114764301026862491'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/05/algorithms-music.html' title='Algorithms &amp; Music'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-114677802530043097</id><published>2006-05-04T14:26:00.000-07:00</published><updated>2006-05-04T14:27:05.473-07:00</updated><title type='text'>Interesting articles</title><content type='html'>Check this &lt;a href="http://www.filmsound.org/game-audio/"&gt;link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-114677802530043097?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/114677802530043097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=114677802530043097' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114677802530043097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114677802530043097'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/05/interesting-articles.html' title='Interesting articles'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-114600731650489023</id><published>2006-04-25T16:20:00.000-07:00</published><updated>2006-04-25T16:21:56.926-07:00</updated><title type='text'>Credits in Videogames</title><content type='html'>Check this out:&lt;br /&gt;&lt;a href="http://www.igda.org/credit/"&gt;IGDA credit info&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-114600731650489023?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/114600731650489023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=114600731650489023' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114600731650489023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114600731650489023'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/04/credits-in-videogames.html' title='Credits in Videogames'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-114468470075725120</id><published>2006-04-10T08:57:00.000-07:00</published><updated>2006-04-10T14:22:17.563-07:00</updated><title type='text'>More links for Music &amp; Videogames</title><content type='html'>Follow this &lt;a href="http://www.northernsounds.com/forum/showthread.php?t=18069"&gt;link&lt;/a&gt; for a cool forum.&lt;br /&gt;Some of them won't work as link you may need to copy/paste in your URL control.&lt;br /&gt;THis &lt;a href="http://www.gamespot.com/features/6092391/"&gt;one is specially interesting&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-114468470075725120?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/114468470075725120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=114468470075725120' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114468470075725120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114468470075725120'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/04/more-links-for-music-videogames.html' title='More links for Music &amp; Videogames'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-114467565745406011</id><published>2006-04-10T06:26:00.000-07:00</published><updated>2006-04-10T06:27:41.830-07:00</updated><title type='text'>ASCAP EXPO in Hollywood</title><content type='html'>I think is sold out but here is the &lt;a href="http://www.ascap.com/expo/schedule.html"&gt;link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-114467565745406011?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/114467565745406011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=114467565745406011' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114467565745406011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114467565745406011'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/04/ascap-expo-in-hollywood.html' title='ASCAP EXPO in Hollywood'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-114419441637514223</id><published>2006-04-04T16:44:00.000-07:00</published><updated>2006-04-04T17:01:31.740-07:00</updated><title type='text'>More links, this time from the UCLA course, reproduced with permission here</title><content type='html'>&lt;div class="Section1"&gt; &lt;p class="MsoNormal"&gt; &lt;/p&gt; &lt;table&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td&gt;Audio Tools&lt;/td&gt; &lt;td&gt;&lt;span class="label"&gt;&lt;a href="http://www.steinberg.de/" target="new"&gt;Cubase  SX/Nuendo/Wavelab&lt;/a&gt;&lt;/span&gt; Cubase SX3 and Nuendo 3 are Cross-platform  Audio/MIDI creation software. Wavelab is an audio editing software.&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt;&lt;span class="label"&gt;&lt;a href="http://www.motu.com/" target="new"&gt;Digital  Performer&lt;/a&gt;&lt;/span&gt; Audio/MIDI creation software for the Mac&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt;&lt;span class="label"&gt;&lt;a href="http://www.ableton.com/" target="new"&gt;Live&lt;/a&gt;&lt;/span&gt; Cross-platform Audio/MIDI creation software&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;span class="label"&gt;&lt;a href="http://www.apple.com/logicpro" target="new"&gt;Logic  Pro&lt;/a&gt;&lt;/span&gt; Audio/MIDI creation software for the Mac&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;span class="label"&gt;&lt;a href="http://www.digidesign.com/" target="new"&gt;Pro  Tools&lt;/a&gt;&lt;/span&gt; Cross-platform Audio/MIDI creation software&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt;&lt;span class="label"&gt;&lt;a href="http://www.propellerheads.se/" target="new"&gt;Reason&lt;/a&gt;&lt;/span&gt; Cross-platform Audio/MIDI creation  software&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt;&lt;span class="label"&gt;&lt;a href="http://www.sawstudio.com/" target="new"&gt;SAWStudio&lt;/a&gt;&lt;/span&gt; PC audio editing software. Similar in function  to Pro Tools.&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt;&lt;span class="label"&gt;&lt;a href="http://www.cakewalk.com/" target="new"&gt;Sonar&lt;/a&gt;&lt;/span&gt; PC Audio/MIDI creation software&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt;&lt;span class="label"&gt;&lt;a href="http://www.sonymediasoftware.com/" target="new"&gt;Sound Forge&lt;/a&gt;&lt;/span&gt; PC audio editing software&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;Composers&lt;/td&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.billbrownmusic.com/" target="new"&gt;Bill Brown&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Composer for the TV series  CSI:NY&lt;br /&gt;&lt;br /&gt;Videogame Credits:&lt;br /&gt;The Incredible Hulk: Ultimate Destruction,  The Lord of the Rings, The Battle for Middle-Earth **, Tom Clancy's Ghost Recon  2 **, Rainbow Six 3: Black Arrow, Lineage II: Chronicle 2 - Age of Splendor,  Lineage II: Chronicle 1 - Harbingers of War, Tom Clancy's Ghost Recon: Jungle  Storm, Tom Clancy's Rainbow Six 3, Command &amp; Conquer Generals: Zero Hour **,  Lineage II: The Chaotic Chronicle, Tom Clancy's Rainbow Six 3: Athena Sword,  Return to Castle Wolfenstein: Tides of War, Rt Castle Wolfenstein: Operation  Resurrection, Wolfenstein: Enemy Territory, Command &amp;amp; Conquer: Generals **,  Tom Clancy's Rainbow Six 3: Raven Shield, Tom Clancy's Ghost Recon: Island  Thunder, The Sum of All Fears (PC), Tom Clancy's Ghost Recon - Desert Siege,  Return to Castle Wolfenstein, Tom Clancy's Ghost Recon, Rogue Spear - Black  Thorn, Clive Barker's Undying, Michael Crichton's Timeline (PC), Rainbow Six -  Covert Ops Essentials, Rogue Spear - Urban Operations, Shadow Watch, Disney's  Villains' Revenge **, Arcane Online, Xena - Warrior Princess PSX **, Tom  Clancy's Rogue Spear, Rainbow Six - Eagle Watch, Tom Clancy's Rainbow Six,  Trespasser: The Lost World, Tom Clancy's Politika&lt;br /&gt;&lt;br /&gt;** denotes a  collaboration&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.sonicmayhem.com/" target="new"&gt;Sascha Dikiciyan (aka Sonic  Mayhem)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Gameography&lt;br /&gt;Terminator 3 "War of the machines", Quake  II, Quake II:Ground Zero, Quake II:The Reckoning, Quake III Arena, Quake III  Arena: Team Arena, James Bond "Tomorrow Never Dies", Wild 9, Weapon sound design  for Unreal Tournament&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.kharlamov.com/" target="new"&gt;Alex Kharlamov&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Videogame Credits:&lt;br /&gt;No Respect,  Dragonshard*, War of the Ring*&lt;br /&gt;&lt;br /&gt;* Additional Music Composer&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.billymartinmusic.com/" target="new"&gt;Billy Martin&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Videogame Credits:&lt;br /&gt;Chicken Little,  Finding Nemo: Learning with Nemo, Memorick, the Apprentice Knight, Spy Kids 3D:  Game Over , Disney-Pixar Learning: Buzz Lightyear 2nd &amp; 3rd Grade (2002 GANG  Award , Best Edutainment/Children Audio), Disney's Royal Horse Show, Treasure  Planet Training Academy (2002 GANG Award nominee), The Book of Pooh, Search For  the Secret Keys, Tarzan Untamed (AIAS Award nominee), Zoog Genius, Phonics Quest  (AIAS Award nominee), Mickey's Active Learning Series, Jungle Book Rhythm and  Groove, Winnie-the-Pooh Early Learning Series, Lion King II: Simba's Pride,  Aladdin's Reading Quest, The Great Reading Adventure, Hunchback of Notre Dame:  Topsy Turvey Games, The Great Word Adventure, Arcade America, Prince of Persia:  The Two Thrones*&lt;br /&gt;&lt;br /&gt;* Additional Music Composer&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.lenniemoore.com/" target="new"&gt;Lennie Moore&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Videogame Credits:&lt;br /&gt;Outcast,  Dragonshard, War of the Ring, Plague of Darkness, Villain's Night Out*&lt;br /&gt;&lt;br /&gt;*  Additional Music Composer&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.tallarico.com/" target="new"&gt;Tommy Tallarico&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Videogame  Credits:&lt;br /&gt;&lt;br /&gt;PLAYSTATION&lt;br /&gt;Tony Hawk’s Pro Skater, Spider-Man, Tomorrow  Never Dies, Treasures of the Deep, Evil Dead: Hail to the King, Pac-Man World,  Earthworm Jim 2, Spot Goes To Hollywood, Time Crisis: Project Titan, MDK, Wild  9, Point Blank 2, Apocalypse, Tales of Destiny, R/C Stunt Copter, Skeleton  Warriors, Black Dawn, Agile Warrior F-111X, VMX Racing, Battle Arena Toshinden  3, Burning Road, Wargames: Defcon 1, NCAA March Madness 2000, NCAA March Madness  2001, NFL Blitz 2001, NHL Face-Off ’98, Test Drive 4, Test Drive 5, Test Drive  6, Test Drive: Off-Road 2, Demolition Racer, Tilt!, MTV Sports: Skateboarding  with Andy Macdonald, Spec-Ops: Airborne Commando, MTV Sports: T.J. Lavin's  Ultimate BMX, WWF Smackdown 2!: Know Your Role, Army Men: Air Attack, Twisted  Metal: Small Brawl, Hardball 99, Powerslave, Golden Nugget, 1st Sony PlayStation  Demo Disk, Major Damage, Felix the Cat, Deuce&lt;br /&gt;&lt;br /&gt;PLAYSTATION II&lt;br /&gt;Maximo,  Maximo vs. Army of Zin, Pac-Man World Rally, Jaws Unleashed, Spy Hunter 2,  Knockout Kings 2001, Blood Rayne, War of the Monsters, Bard’s Tale, Fight Club,  The Incredibles, The Incredibles: Rise of the Underminer, SpongeBob SquarePants  The Movie, Scooby Doo: Night of 100 Frights, And 1 Streetball, Street Hoops,  Black &amp;amp; Bruised, MX Superfly, Casper: Spirit Dimensions, Fugitive Hunter:  War on Terror, WWE: Crush Hour, X-Files: Resist or Serve, Black 9, Moto  X&lt;br /&gt;&lt;br /&gt;PC&lt;br /&gt;Unreal 2, Unreal Tournament 2004, Unreal Mission Pack: Return to  Na Pali, MDK, Advent Rising, Spider-Man, Lineage II - Chronicle 3: Rise of  Darkness, Exteel, Jaws Unleashed, Messiah, Bard’s Tale, Sacrifice, Earthworm Jim  1 &amp; 2: The Whole Can O’ Worms, Earthworm Jim, Earthworm Jim 2, Pac-Man World  Rally, The Incredibles, The Incredibles: Rise of the Underminer, Blood Rayne,  Wargames, The Wheel of Time, Evil Dead: Hail to the King, Test Drive 4, Test  Drive 5, Test Drive 6, Test Drive: Off-Road 2, Demolition Racer, Devastation,  Jeff Gordon XS Racing, Beavis &amp;amp; Butthead Do U., Beavis &amp; Butthead:  Bunghole In One, Redline, MTV Sports: Skateboarding with Andy Macdonald,  Luftwaffe Commander, Aladdin, Adrenix, Ultra Fighters, Hardball 6, Hyper 3-D  Pinball, Duckman: Legend of the Fall, Powerslave, Agile Warrior F-111X, Golden  Nugget, Monopoly Deluxe, Shuttle, Net Warrior, Flying Tigers, Akolyte,  Jetz&lt;br /&gt;&lt;br /&gt;XBOX&lt;br /&gt;Advent Rising, Unreal 2, Unreal Championship 2, Jaws  Unleashed, Pac-Man World Rally, Spy Hunter 2, Oddworld: Munch’s Oddysee, Bard’s  Tale, Fight Club, The Incredibles, The Incredibles: Rise of the Underminer,  SpongeBob SquarePants The Movie, And 1 Streetball, Street Hoops, MX Superfly,  Toxic Grind, Fugitive Hunter: War on Terror, Scooby Doo: Night of 100 Frights,  Aquaman: Battle for Atlantis, WWE: Crush Hour, X-Files: Resist or Serve, Black  9, Moto X&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.monarchaudio.com/" target="new"&gt;Cris Velasco&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Videogame Credits:&lt;br /&gt;Splinter Cell:  Double Agent**, God of War**, Van Helsing**, Battlestar Gallactica**, Terminator  3: Redemption**, Maximo: Army of Zin**&lt;br /&gt;&lt;br /&gt;** denotes a  collaboration&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.jackwall.net/" target="new"&gt;Jack Wall&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Videogame Credits:&lt;br /&gt;&lt;br /&gt;Jade Empire, Myst  IV: Revelation, Rise of the Kasai, Splinter Cell: Pandora Tomorrow, Wrath  Unleased , Myst III: Exile, Unreal II, Ben Hur, Mark of Kri, Animorphs, Ultimate  Ride Coaster Deluxe, Extremely Goofy Skateboarding, Barbie: Secret Agent,  Mission Bravo, Vigilance, 10-Six The Million Player Game, Mighty Ducks Pinball  Slam, Flying Saucer&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.inonzur.com/" target="new"&gt;Inon Zur&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Videogame Credits:&lt;br /&gt;Prince of Persia: The  Two Thrones, Warhammer 40,000: Dawn of War - Winter Assault, Gauntlet: Seven  Sorrows, Exteel, Champions: Return To Arms, Men Of Valor, Shadow Ops: Red  Mercury, Crusader Kings, Power Rangers: Dino Thunder, Syberia II, Champions Of  Norrath: Realms Of EverQuest, SOCOM II: U.S. Navy SEALS, Lionheart: Legacy Of  The Crusader, War And Peace, Icewind Dale II, Fallout Tactics: Brotherhood of  Steel, Baldur's Gate II: Throne Of Bhaal, Star Trek: Starfleet Command II, Star  Trek: New Worlds, Star Trek: Klingon Academy&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;Associations&lt;/td&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.interactive.org/" target="new"&gt;Academy of Interactive Arts &amp;amp; Sciences  (AIAS)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Sponsor of the D.I.C.E. summit, held in Las Vegas every  year. Sponsor of the AIAS Awards.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://composersforum.org/" target="new"&gt;American Composers Forum&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;An excellent national  organization for emerging composers&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.gamasutra.com/" target="new"&gt;Gamasutra&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Great industry resource&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.audiogang.org/" target="new"&gt;Game Audio Network Guild&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;One of best organizations  around. Very supportive of emerging composers by the industry  veterans.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.gdmag.com/" target="new"&gt;Game Developer Magazine&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;You get an automatic  subscription if you attend GDC (Game Developers Conference). Lots of  inside-the-industry articles from programming to art to audio.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.gdconf.com/" target="new"&gt;Game Developers Conference (GDC)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;A must-attend for  anyone interested in working in the game industry. Lots of great panel  discussion on relevant topics. Always about advancing the Art of making  videogames and meeting developers, publishers, and fellow audio  professionals.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://gamemusicradio.com/" target="new"&gt;Game Music Radio&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;A great Web radio site devoted to  videogame music.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.igda.org/" target="new"&gt;International Game Developers Association&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Another  excellent organization. Sponsor of the Game Developers Choice  Awards.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.music4games.net/" target="new"&gt;Music 4 Games&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;An awesome website devoted to Videogame  Music.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.thescl.com/" target="new"&gt;Society of Composers &amp; Lyricists&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Sister  organization to G.A.N.G. with mostly film and television composers as it's  members&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;Sample Players&lt;/td&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.tascamgiga.com/" target="new"&gt;Gigastudio GS3 Orchestra&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;A powerful sample playback  system, best as a standalone programm running on a separate computer from your  sequencing host.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.steinberg.de/" target="new"&gt;Halion&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Sample playback for Cubase SX&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.native-instruments.com/" target="new"&gt;Kontakt&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;A great plug-in sample playback if you have a  surround sampled library like the East-West Quantum Leap Orchestra  library.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.apple.com/logicpro" target="new"&gt;Logic EXS&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Sample playback system for Logic  Pro.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.motu.com/" target="new"&gt;MachFive&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;A sample playback plug-in from  MOTU&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.soundsonline.com/" target="new"&gt;East West&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Large collection of sample libraries for all  formats, including the Quantum Leap Orchestra, Symphonic Choirs, &amp;amp; Storm  Drum.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.tascamgiga.com/" target="new"&gt;Gigastudio&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Tascam has many sample libraries for  Gigastudio, including Dan Dean, Garritan, Larry Seyer, and others.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.ilio.com/" target="new"&gt;Ilio&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Many of the best sample libraries around,  including Spectrasonics, Skippy's, and Vienna Symphony Libraries&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;Sample libraries&lt;/td&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.projectsam.com/" target="new"&gt;ProjectSAM&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Some of the best Brass and Percussion  libraries around for Gigastudio.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.sonicimplants.com/" target="new"&gt;Sonic Implants&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Great orchestral libraries for  Gigastudio&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.spectrasonics.net/" target="new"&gt;Spectrasonics&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Maker of some of the most used libraries  in film, TV, and videogames. Distorted Reality 1 &amp; 2, Symphony of Voices,  Vocal Planet, Bass Legends, Backbeat, Metamorphosis, Liquid Grooves, Burning  Grooves, Bizarre Guitar, Han Zimmer Guitars to name a few.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.vsl.co.at/" target="new"&gt;VSL (Vienna Symphony Library)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;A staple of the  Gigastudio orchestral libraries.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;Softsynth&lt;/td&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.arturia.com/" target="new"&gt;Arturia&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Maker of Arp 2600 V, Minimoog V, Moog Modular  V, and CS80 V softsynths.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.soundsonline.com/" target="new"&gt;East West&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Over 135 virtual instruments to choose from,  including all Drumkit from Hell, Percussive Adventures, Quantum Leap, Vocaloid,  and Yellow Tools plug-ins.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.ilio.com/" target="new"&gt;Ilio&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Distributor for Spectrasonics plugins (Stylus RMX,  Atmosphere, Trilogy), Plugsound, Lounge Lizard, and the new Vienna  Instruments.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.native-instruments.com/" target="new"&gt;Native Instruments&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Home of Reaktor, Absynth, B4 II,  FM7, and PRO-53 softsynths.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.spectrasonics.net/" target="new"&gt;Spectrasonics&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Maker of Atmosphere/Trilogy/Stylus  RMX.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p class="MsoNormal"&gt;&lt;span class="label"&gt;&lt;a href="http://www.steinberg.de/" target="new"&gt;Steinberg&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Maker of Virtual Guitarist/Bassist, The  Grand, Groove Agent, and Hypersonic plug-ins.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;p class="MsoNormal"&gt; &lt;/p&gt; &lt;p class="MsoNormal"&gt; &lt;/p&gt; &lt;p class="MsoNormal"&gt; &lt;/p&gt; &lt;p class="MsoNormal"&gt; &lt;/p&gt; &lt;p class="MsoNormal"&gt; &lt;/p&gt; &lt;p class="MsoNormal"&gt; &lt;/p&gt; &lt;p class="MsoNormal"&gt; &lt;/p&gt; &lt;p class="MsoNormal"&gt; &lt;/p&gt; &lt;p class="MsoNormal"&gt; &lt;/p&gt; &lt;p class="MsoNormal"&gt; &lt;/p&gt; &lt;p class="MsoNormal"&gt; &lt;/p&gt; &lt;p class="MsoNormal"&gt; &lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-114419441637514223?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/114419441637514223/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=114419441637514223' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114419441637514223'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114419441637514223'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/04/more-links-this-time-from-ucla-course.html' title='More links, this time from the UCLA course, reproduced with permission here'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-114326076081091258</id><published>2006-03-24T20:24:00.000-08:00</published><updated>2006-03-24T20:26:00.810-08:00</updated><title type='text'>Added links</title><content type='html'>Check links on the right. I added Lennie Moore, the teacher of the UCLA course. Gamasutra a good source for industry news and info. And one of the headlines that got my attention recently there music morphing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-114326076081091258?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/114326076081091258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=114326076081091258' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114326076081091258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114326076081091258'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/03/added-links.html' title='Added links'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24687293.post-114323748645915055</id><published>2006-03-24T13:46:00.000-08:00</published><updated>2006-03-24T13:58:06.466-08:00</updated><title type='text'>Welcome</title><content type='html'>&lt;p class="MsoNormal"&gt;Ludus Musicus, is just a pretentious name for Music composition and technology regarding Videogames.&lt;br /&gt;I am a software engineer and musician, and lately, I am getting really interested in Music for Videogames.&lt;br /&gt;I am about to start the UCLA course on Videogame music composing and I thought it might be interesting to keep this channel open for discussion of materials, technologies, SDKs, tools, you name it.&lt;br /&gt;I'll add some links and some extra info as soon as I have some time to do it.&lt;br /&gt;Thanks for visiting and enjoy.&lt;br /&gt;&lt;br /&gt;DCP.&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24687293-114323748645915055?l=ludusmusicus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludusmusicus.blogspot.com/feeds/114323748645915055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24687293&amp;postID=114323748645915055' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114323748645915055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24687293/posts/default/114323748645915055'/><link rel='alternate' type='text/html' href='http://ludusmusicus.blogspot.com/2006/03/welcome.html' title='Welcome'/><author><name>DavidCP</name><uri>http://www.blogger.com/profile/09288486870144722220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
